The analysis of immersive experience of space in 3D animation practices
2025
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Advisor: Prof. Dr. Neda Üçer
Abstract (EN)
The concept ofspace is very important in animation, which enhances the connection between space and animation. Over time, the storytelling approach in animation has evolved through the effective use of animation technologies in films, TV series, commercials, education, and other fields, leading to advances in animation technologies. With these technological advancements, the sense of space in 3D animations has also become more immersive. The aim of this study is to identify the components of an immersive spatial experience in 3D animation productions, to demonstrate how the concept of 'immersion" can be created in animations, to explore how the spatial experience in animations has evolved with technological developments, and to contribute to the literature by examining the relationship between animation and space. The study involves showing film clips from different technological periods with varying technical proficiency to a focus group created through a purposive sampling model, in order to determine the impact of technological developments on immersion. It also includes conducting live interviews and survey studies. Examples from different decades related to the topic were selected, and in these productions, the concept of creating spatial immersion using 3D animation techniques was examined within the context of space-character, space-plot, and space-viewer experiences. The spatial analyses of productions were conducted based on technology, narration, spatial elements, characters, and color variables. As a result of the study, it was understood that the technology, which has changed and developed over time, significantly influences the spatial experience in productions utilizing 3D animation technologies. With advancements in 3D animation technologies, spatial experiences across different platforms have reached audiences, and the immersiveness of these spatial experiences has also increased.
Author
Yusuf Durmuşoğlu
How to Cite
Yusuf Durmuşoğlu (Master Thesis). The analysis of immersive experience of space in 3D animation practices, 2025, Yeditepe University.
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