Hybrid applications in art and design education: Analysis of mixed reality applications
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Abstract (EN)
In art and design education, it is important to use the time and materials efficiently and productively for reproduction, variation and duplication of drawings and objects performed by traditional methods.Currently, the computer aided design applications used in the design processes are constantly developing dynamic improvements in order to enrich these processes. Computer aided design applications, especially those in the fields of product design, architecture, art and design, are an important regressor of these applications, so the designers of this technology can propose new media designs.In this context mixed-reality applications have emerged and this technology has increased the effectiveness of the studies by adding a new dimension to the previous applications.The present proposal of this technology, which provides the possibility of studying reality by reflecting virtual objects on the existing physical objects in the real world and by logically increasing the perception of the design process, and the development potentials is the subject of this work. Current art and design education environments can sometimes be limited by increasing creativity with the support of physical, technological and auxiliary materials, sometimes offering diversity in the development of new ideas and encouraging environments and projects.From this perspective, it is positively suggestive that students' creativity in both digital production and concrete product and space productions can be supported by the potential perspective of mixed reality applications.Experimental studies on this technology have been replaced by systematic training environments.This work will point to the fact that, traditional and new technologies can come together to create mixed reality studios in art and design education environments. Traditional educational habits consist of long and wide-based accumulation and experience, important data formed according to various cultures, manners and needs.For this reason, it is very important to meet new perspectives and new technologies, and it should not be ignored in the sense of defining the invariants.In areas where creativity is the subject, it is an important requirement that people have a certain level of handcraft skill and knowledge.However, the technological sub-structures to be harmonized within the fields of art and design can contribute to the existing education process and can help to make up for the missing.Mixed Reality is in harmony with human's unchanging sense of reality and basic reflexes among all the digital design applications developed so far.For this reason, projects of working with different disciplines, establishing interactions and establishing business associations are an important opportunity offered by this technology.
Author
Hande Yazıcı
Institution
How to Cite
Hande Yazıcı (Master Thesis). Hybrid applications in art and design education: Analysis of mixed reality applications, 2018, TOBB Economics and Technology University.
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