Comparison of historic spaces with the real states in video games
2019
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Advisor: Doç. Dr. Hicran Hanım Halaç
Abstract (EN)
With the development of video games, systems such as virtual space and virtual reality have gained a place in our daily lives and their usage areas have increased. These systems have taken place in almost every stage of our daily life as well as the architecture. The aim of this master thesis is to prevent historical places in the fiction designed in video games and to aim to teach the cultural heritage and create awareness in the fictions of the games that take place in the cultural heritage and to draw attention to the protection of historical places in video games. to evaluate and compare with. Various suggestions have been developed by considering the comparison and evaluation of the real places of the historical places constructed in video games by 3 experts in their field. The thesis prepared in this direction consists of a total of five chapters. In the first part of the study, the purpose, scope, limitations and place of the thesis in the literature are mentioned. In the second part, the material used and the method followed are mentioned. In the third part, the comparison of the real places of the historical places constructed in video games by 3 experts in the field is made. In the fourth chapter, the results of all data obtained are evaluated and compared with each other. In the last section, the results and recommendations are presented considering the evaluations. Keywords: Video games, Space, Virtual space, Virtual reality, Protection consciousness
Author
Haşim Akdağ
How to Cite
Haşim Akdağ (Master Thesis). Comparison of historic spaces with the real states in video games, 2019, Eskişehir Technical Üniversity.
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