Development of a 3D – educational game that teaches English words in context
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2016
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Advisor: Yrd. Doç. Dr. Aytürk Keleş
Abstract (EN)
Today, foreign language learning is a necessity for lifelong learning which begins at the primary school stage. In most cases foreign language education is an ineffective and gruelling period of time until graduation from university. One of the biggest obstacles in language education is difficulties in vocabulary learning. A word usually has more than one meaning, some of them even have more than twenty-five meanings. It is very difficult for learners to choose the meaning which best fits the context. In order to perceive the correct meaning of the word according to the context, learners have to give it a try until they decide on the best word which fits. Even if we do not consider the amount of time which is spent on this, we should definitely consider that it decreases the desire to learn languages. Therefore, it were developed 3D educational game which will transform the vocabulary learning process into an entertaining game by using the pedogogic method 'Vocabulary Learning in Context' in this master thesis. Developed 3D game was called 3DEKELO. It teaches students how they will leran the world in context. The obtained results show that the word is successfully taught through the game.
Author
Ahmet Bayburtlu
How to Cite
Ahmet Bayburtlu (Master Thesis). Development of a 3D – educational game that teaches English words in context, 2016, Ağrı İbrahim Çeçen University.
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