DoctorateOpen AccessEN
Görsel okur-yazarlık, üst-kurmaca ve korku filmleri: Yeni stalker filminde kendi üzerine düşünen kurgu olgusunun değerlendirilmesi
ABSTRACT VISUAL LITERACY, METAFICTION, AND HORROR MOVIES: AN ACCOUNT OF SELF-REFLEXIVITY IN THE NEW STALKER FILM Orhan Anafarta Ph. D. in A.D.A Supervisor: Assist. Prof. Dr. Mahmut Mutman July, 2001 This study investigates the significance of metafiction, game, and visual literacy as they relate to today's changing practices of spectatorship. These concepts are elaborated in relation to the rebirth of the eighties' horror film genre 'stalker' as a self- reflexive text in the nineties. Scream (Wes Craven, 1996) is taken as the purest specimen of the 'new stalker' in which the above- mentioned concepts can be observed with clarity. Keywords: Visual literacy, metafiction, stalker film, game. Ill
FilmVisual sensitivityGames+2