Master'sOpen Access

Gamitecture: Mimarlığı bir tasarım aracı olarak temsil etmek

2021
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Advisor: Dr. Öğr. Üyesi Nevin Aslı Can

Abstract (EN)

Architecture has been growing, refreshing, and be in charge of adapting itself of the 21st centuries necessities day by day by following up to date with some significant applications, tools, and technological improvements. Especially, architecture and digital world combination that designers used in representation for their architectural projects have been knitting up, integrating through all art and architectural studies. Architecture started to prepare itself for the upcoming future of other disciplines like computer science, videogames, and virtual reality. Especially, videogames have conquered us and make a huge market of entertainment and economy sector all over the globe. With the development of technology and advancement of representing spatiality of video games, the space of a game comes from the act of playing, from the gameplay which is seen on screen that the way gamers play videogames itself. The spaces of the digital games that contribute themselves through "space" "time" and "play" are the only beginning. In this thesis, it is tried to reveal that, the video game elements may improve some new perspectives, knowledge and questing the representation of architecture as a next generation design medium because its technological possibilities. This study tries to focus on game engines and game theory by examining and explaining the possible representation and applications of new design mediums for architecture. Another promoting methodology of the thesis is based on playtesting, which offers architecture as a new potential medium of designing architecture. "Assassin's Creed: Syndicate" video game is determined as a case study located in London's Victorian Period will provide to examine the spatiality of Victorian England. The research also contains supporting qualitative and quantitative scientific methodologies such as surveys, interviews, experiments, playtesting, literature review, media studies and scientific articles.

Author

Dr. Orhan Çeliktürk

How to Cite

Orhan Çeliktürk (Master Thesis). Gamitecture: Mimarlığı bir tasarım aracı olarak temsil etmek, 2021, Yeditepe University.

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