Simulation games, complexity and learning
Bu tez size mi ait?
Bu kayıt toplu arşivden geldi. Sizinse profilinize bağlayın.
Özet (EN)
The main purpose of this research is to assess how systemic complexity affects performance and learning in interactive simulation games. We design experiments involving two types of games: a growth management game, and a stock management game. In the first stage, we focus on explaining the overall game complexity, in terms of three factors: delay, nonlinearity, and feedback. The growth management game experiments show that the analyzed complexity factors do not necessarily make the game more complex. Also, the effect of repeated trials (learning) is observed only in some games. The growth game experiments also suggest that complexity factors can limit procedural learning by repeated games, or even induce "false" learning. In the stock management game experiments, only the delay factor creates worsening in game performances. All subject groups exhibit learning by repeated trials. Nevertheless, there is also evidence that delay prevents transfer of learning. In the second stage, the interaction effects between the complexity factors are tested in both games. The results show that interaction of complexity factors can amplify or dampen their individual effects. The thesis also compares the performances of some heuristic decision rules with experimental results. A method is presented for obtaining statistical distribution of scores resulting from a given simulated decision heuristic, which can be used to compare against and assess experimental gaming results. We observe that under some complexity conditions, human subjects do not perform better than the random heuristic-a primitive rule composed of a sequence of random decisions. In the final part, we test the effectiveness of a gradual-increase-in-complexity approach on learning. Experiments with three different increase-in-complexity procedures show that a gradual increase in complexity does not yield better performances compared to non-increasing complexity sequences. Probable factors behind these results are discussed. In depth analysis of factors causing these results is a potential further research topic.
Yazar
Onur Özgün
Bu Yayına Nasıl Atıf Yapılır
Onur Özgün (Doctorate thesis). Simulation games, complexity and learning, 2012, Boğaziçi University.
Anahtar Kelimeler
Lisans
Tüm Hakları Saklıdır
Bu eser belirtilen lisans koşulları altında paylaşılmaktadır.
Boğaziçi University tezlerinden daha fazlası
- Investigating the factors affecting the acceptance of generative artificial intelligence in business intelligence applications(2025)
- Nükleer güç, emek ve çevre: Akkuyu NGS(2023)
- Behind the gallows: Capital punishment, law, and legislative performance in Turkey (1926-1990)(2025)
- Exploring the values for nature, nature connectedness, pro-environmental behaviour, and well-being: A case study on urban park visitors in Istanbul(2025)
- An assessment on the role of regional development agencies in environmental governance in Türkiye: A case study on Thrace Region(2025)
- Political ecology of milk production in Türkiye: Changing practices, rural livelihoods, and dairy animals(2025)
