A research on video violin training using virtual reality
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Abstract (EN)
As a result of literature reviews, it was determined that there is a lack of 360-degree violin training videos incorporating virtual reality technology in the existing literature. This study aims to provide students with the sensation of being in the same environment as the instructor while watching lecture videos, thereby contributing to violin education in alignment with evolving technology. Simultaneously, the study seeks to empower participants to gauge their own progress in learning the violin through video-based instruction and to offer diverse perspectives to individuals involved in distance education. This is achieved by evaluating videos prepared with virtual reality (VR) technology in light of participant feedback. The research follows a descriptive approach based on the screening model. The employed methodologies include the semi-structured interview technique, a qualitative research method, the post-test single-group experimental method, and the experimental study, a pre-trial model featuring a single-group post-test design. Data for the first dimension of this study were collected through semi-structured interviews with four voluntarily participating participants. The second dimension's data were acquired by sending videos from participants to a second expert group, who then assessed and scored them using the Özengen Violin Training Evaluation Form. Based on the study's findings, it was concluded that virtual reality (VR) technology is user-friendly, induces a sense of being present in the classroom with the instructor, positively influences motivation, and enables participants to attain desired learning outcomes through the self-learning method facilitated by virtual reality video training.
Author
Yiğit Can Kesendere
Institution
How to Cite
Yiğit Can Kesendere (Proficiency in Art Thesis). A research on video violin training using virtual reality, 2024, Afyon Kocatepe University.
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