The effect of gamification technique performed with tele nursing on adolescents' nutritional behavior and physical activity level
2023
0 views
0 downloads
Advisor: Prof. Dr. Özlem Örsal
Abstract (EN)
Title: The effect of gamification technique performed with tele nursing on adolescents' nutritional behavior and physical activity level Aim: The aim of the research is to determine the effect of the gamification technique performed with telenursing on adolescents' nutritional behavior, physical activity level and health status perception. Methods: The study was conducted in a single-center, single-blind, parallel group, randomized pretest-posttest full experimental design with a seven-week follow-up period (Clincal Trials: NCT05567146). The study was conducted with 65 adolescents (29 intervention, 36 control) in three high schools with different educational programs (vocational and technical, Anatolian and science high schools) in Aksaray city center between 16 May 2022 and 2 September 2022. In the study, gamification technique was applied to the intervention group for seven weeks. In the study, intention-to-treat (ITT) analysis was performed using the SPSS 15.0 statistical program. Results: It was found that the change in the intervention group's physical activity level, nutritional behavior, fruit and vegetable consumption change process total and sub-dimension score, and health status perception scores were statistically significant compared to the control group. In addition, it was determined that the frequency of drinking water, soda and energy drinks of adolescents in the intervention group was statistically significant compared to the control group. It was determined that the application had no effect on the frequency of adolescents drinking milk and dairy products, or on the frequency of drinking fruit juice, carbonated drinks, tea and coffee. Conclusion: The gamification technique performed with telenursing has been shown to improve adolescents' nutritional behavior and health status perception; It has been shown to be effective in increasing the level of physical activity, fruit and vegetable consumption, the frequency of drinking water and soda, and reducing the frequency of drinking energy drinks. Keywords: Adolescent, nutrition, adolescent, physical activity, gamification, tele nursing.
Author
Sevim Uğur
How to Cite
Sevim Uğur (Doctorate thesis). The effect of gamification technique performed with tele nursing on adolescents' nutritional behavior and physical activity level, 2023, Eskişehir Osmangazi University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Eskişehir Osmangazi University
- Investigation of IDH1 and IDH2 gene mutations in AML and MDS patients with trisomy 8 anomaly(2023)
- Investigating the role of serum prolidase enzyme activity and inflammatory laboratory parameters during the progression of type 2 diabetes mellitus(2023)
- The mediating role of myths about schizophrenia in the effect of mental health literacy on community attitudes toward mental illness(2023)
- Investigation of the effect of abdominal massage applied to palliative care patients on constipation and quality of life(2023)
- Opinions and suggestions of special education teachers about family involve-ment in the education of individuals with special needs(2023)
- Necessity and its effect on fiqh laws in the Hanafi sect: The example of al-Mabsut by Serahsi(2023)