Master'sOpen Access

Motion design and characterization in 3D character animation

2021
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Advisor: Dr. Öğr. Üyesi Yüksel Balaban

Abstract (EN)

Although it is possible to encounter the first traces of animation initiatives even in ancient times, animation has achieved its most meaningful progress with the art of Cinema. On the other hand, animation works that changed form with the digital transformation brought about by the technology revolution showed a significant improvement with the possibilities offered by the three-dimensional environment realized with the computer and successfully integrated into many areas. The persuasive nature of animation with the widespread use of three-dimensional computer animation has overshadowed the desire to look realistic. Creating believable characters has become a more desirable goal than ever before. In this work, three-dimensional animation: Character structuring, character animation components, acting, the role and effectiveness of the movement/skeleton system in increasing the quality and achieving persuasiveness in three-dimensional animation researched. In this context, a comparative analysis carried out using Laban Motion Analysis on the selected samples, and the characterization of movement was provided. In line with the findings obtained, it was detected that specific movement/skeleton systems designed by motion are much more effective in terms of animation quality and persuasiveness than basic motion/skeleton systems are structured on basic mobility assumptions.

Author

Dr. Özgül Öztürk

How to Cite

Özgül Öztürk (Master Thesis). Motion design and characterization in 3D character animation, 2021, İstanbul University.

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