Abstract (EN)
Nowadays, there is a rapid progress on software and hardware tools to make more flexible graphical productions. These tools provide comprehensive means for achieving complex animation procedures in virtual environment. Taking advantage of such facilities of computer technologies, an artificial environment can be generated to teach and practice marbling, one of the traditional crafts. By this way, limitations while performing marbling craft can substantially suppressed.There are studies for this purpose in literature. In these studies, simplified forms of mathematical models representing marbling craft's basic components such as tank, marbling liquid, die, and biz are used. For a successful marbling simulation, first of all, structural features that is suitable for related marbling type are required to be determined and such models need to be reflected into models which will be employed. However, it cannot be said that different approaches used by artists performing marbling craft according to studies in the literature until today are entirely modeled in digital environment. In this scope, one of the marbling types which needs to be taken into consideration is Battal Marbling which has a very deep rooted tradition and is known as `Kadim Marbling?.In this study, a simulator for producing Battal Marbling patterns in digital environment is successfully designed. To this end, an interface which enables users to interactively employ marbling tools as much as realistically is created. Through this interface, the process in which the die drops that have been sprinkled either one by one or in groups spread by pushing each other is substantiated via simplified forms of Navier-Stokes equations representing fluids dynamics. In the marbling outcomes which are formed by the mentioned way, the final pattern for each drop is re-produced after a special edge smoothing process which is suitable for Scalable Vector Graphics format (SVG). The acquired marbling outcomes are observed as accurate to the real ones and performance assessments about the results have been accomplished.
Author
Dr. Hüseyin Savran
How to Cite
Hüseyin Savran (Master Thesis). Marbling simulator, 2012, Yalova University.
Keywords
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