The effect of patient safety escape room on nursing students' knowledge level and team cooperation
2024
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Advisor: Doç. Dr. Şule Bıyık Bayram
Abstract (EN)
This research was conducted as a randomized controlled experimental type with pre-post test to determine the effect of the patient safety escape room game on the knowledge level and team cooperation of nursing students. The research was carried out within the scope of the Nursing Fundamentals I course, at Karadeniz Technical University, Faculty of Health Sciences, Department of Nursing, in the 2023-2024 Fall Semester. Ethics committee and institutional permission was obtained before starting the research. The population of the research consisted of students receiving patient safety training, and the sample consisted of 60 students who met the research criteria and agreed to participate. In the study, students were assigned to experimental (n=30) and control (n=30) groups by simple randomization method. The data collection forms of the research are "Introductory Features Form", "Patient Safety Knowledge Test", "Cooperation Scale", "Gamelike Experience Scale for Gamification (Gamex)" and "Opinions and Suggestions Form". In the implementation of the research, the experimental group students were taken to patient safety escape rooms and played games. Control group students received traditional education. One week later, all students filled out the "Patient Safety Knowledge Test" and "Collaboration Scale", and the experimental group students additionally filled out the "Gamelike Experience Scale for Gamification (GAMEX)" and "Opinions and Suggestions Form". As a result of the research, it was determined that there was no significant difference between the experimental and control group students in terms of descriptive characteristics (p>0.05). It was determined that the post-test measurements of the patient safety knowledge test of the students in the experimental group were statistically significantly higher than those in the control group (p <0.05). It was determined that the cooperation scale posttest score in the experimental group was statistically significantly higher than the control group (p<0.05). It was determined that the total score average of the students in the experimental group for gamification was above the average (97.33±13.69, min:63, max:120). It was determined that the patient safety escape room increased the knowledge level and team cooperation of nursing students. It is recommended to increase the use of escape room games in nursing education. Keywords: Collaboration, Gamification, Information, Nursing Students, Patient, Security
Author
Dr. Ayşegül Yılmaz
Institution
How to Cite
Ayşegül Yılmaz (Master Thesis). The effect of patient safety escape room on nursing students' knowledge level and team cooperation, 2024, Karadeniz Technical University.
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