Analyzing practice stages of Matte Painting technique and solving of implementation problems
2016
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Advisor: Doç. Dr. Levent Mercin
Abstract (EN)
Initially, stage designs and visual effects maden without need for digital environment have the serious labor and cost but also have the technical limitations. According to every scene or visual effect, it was not available for application that desired and expected. However, today, in line with the development of digital technologies and techniques could much more quailty products in gaming, film and television industry. Matte Painting technique is one of the techniques that provide this. This technique may create an extraterrestrial scene, for the image to be obtained without the need to build a studio and stage without having the digital environment much more quickly and effectively digital scene can be created, a film or visual product can be easily applied, can be achieved without transmitting any restrictions to imagination. However, according to place that the matte painting technique applicable (ads-films, computer games, advertising banners etc.) can turn into a disturbing image and lost the ability to be impressive if not pay attention to a rules of perspective, light and shade. Perspective, light-shadow and animation as it should definitely attention in the matte painting technique, If ignored can become defective and a matte painting work unsightly. But now, thanks to widely used in digital image processing programs such as Photoshop and After Fx mentioned application problems can be solved easily. This research construction of the matte painting technique, application techniques and aims to analyze the problems of these techniques. Due to this purpose was given to analysis an example of the work shows emerging issues. Keywords: After Fx, Matte painting , Photoshop, Painting, Scene, Visual Fx
Author
Bayram Armutcı
Institution
How to Cite
Bayram Armutcı (Master Thesis). Analyzing practice stages of Matte Painting technique and solving of implementation problems, 2016, Kütahya Dumlupınar University.
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