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Oyun çalışmalarına eleştirel yaklaşım: Doğrusal olmayan oynanışa örnek olarak fallout 3 oyununun analizi

2010
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Advisor: Yrd. Doç. Andreas Treske

Abstract (EN)

Contemporary video games are unlike their pioneering counterparts, almostcompletely changed in all possible ways ranging from, the hardware that the gamesare run on to their usage of narrative elements and how one experiences games. Theyare not just another medium for human expression, rather a phenomenon thatcombines many elements from different forms and create something unique; acultural artifact. This thesis aims to approach the field of video game studies, andcompile and combine the existent research and establish an improved understandingof the video game as a cultural artifact. It will introduce the world of video games, byexplaining the aspects that constitute the phenomenon and compare and contrast theprevious attempts to consolidate a framework approaching from different fields ofmedia. Furthermore, by the use of the computer role playing game (cRPG) titledFallout 3, the study will utilize an analysis of it through the implementation of themethodology and toolsets suggested by researchers such as Espen J. Aarseth andJesper Juul, and study the subject of nonlinearity and its effects to the gameplayexperience, thereby utilizing both a playing analysis and non-playing research. In thecourse of the study, a general area of game and gameplay will be researched prior tothe detailed exemplification of those subjects by using the aforementioned game title.

Author

Dr. Levent Yüce İnce

How to Cite

Levent Yüce İnce (Master Thesis). Oyun çalışmalarına eleştirel yaklaşım: Doğrusal olmayan oynanışa örnek olarak fallout 3 oyununun analizi, 2010, Bilkent University.

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