Recommendations for design methods of graphical user interface in mobile versions of high budget digital games
2016
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Danışman: Yrd. Doç. Dr. Nazik Çelik
Özet (EN)
Mobile games when compared to "immobile games", have been recognized unique games with their simple display and user menus, less detailed game contents (scenario, graphic, etc.), reflexes in forefront and performance mostly based on the score. Some of these templates that came out in connection with old models of mobile consoles are being reshaped today. When graphical user interfaces of mobile games, personal computers and game consoles that are launched in previous years are observed, some differences are realized between priorities in the design process and methods followed. These differences are still discussed for most of the interfaces of mobile games today, but they seem to decrease down gradually in a remarkable number of mobile games released lately. To be able to mention this decreasing difference between interface designs of mobile and immobile games, "user interfaces of high budget digital games" and "user interfaces of mobile versions" of these games are considered as the best examples. Regarding "Interface design of mobile games is different" opinion, when new attitudes on mobile game developing strategies and gradually dimming border lines between platforms are considered, determining points that may fall behind in coming years, elaborating and detailing this proposition becomes necessary. For this purpose asking "In which mobile games interface design is different" question, the effects of developments in mobile technologies and "mobile game production strategies" setting factors, on interface design of mobile games will be viewed in the scope of "mobile versions of high budget digital games". Keywords: Graphical User Interface, Mobile Game, Mobile Platform
Yazar
Onur Şahin Karakuş
Bu Yayına Nasıl Atıf Yapılır
Onur Şahin Karakuş (Master Thesis). Recommendations for design methods of graphical user interface in mobile versions of high budget digital games, 2016, Kütahya Dumlupınar University.
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