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Gelinin bedeli / berdel ve çocuk evliliklerinin görsel anlatısı
The main goal of this study is to analyze child marriage and bride exchange that may apply to all women and girls regardless of their age from an artistic perspective according to the generally accepted human rights standards of the 21st century. These issues were addressed as "disturbing" elements of the society in this thesis. Therefore, artists who have experienced social problems and reflected them in their artworks are examined. Also, it is explained in this thesis that at which stage child marriages and bride exchanges have become a tradition. While human morality contradicts social realities, this study seeks to provide awareness on the public opinion and on the decision makers. Within the scope of this thesis, an animated graphics "Berdel" is composed by using the advantages of animation technique in order to raise awareness of the society and to draw attention to this tradition, in other words, this problem.
Eğitici animasyonlara sanal kamera kadrajından bakmak
This thesis investigates the virtual camera and the function of camera movements in expository motion graphics for the purpose of instruction. Motion graphic design is a popular video production technique often employed to create instructional animations that present educational content through the persuasive presentation styles of the entertainment media industry. Adopting animation as a learning tool has distinct concerns and challenges when compared to its use in entertainment, and combining cognitive learning and emotive design aspects requires additional design considerations for each design element. The thesis will address how the camera movement-effect in supporting the narrative and aesthetic in instructional animations. It does this by investigating the virtual camera in terms of technical, semiotic and psychological level, culminating in a systematic categorization of functional camera movements on the basis of conceptual framework that describes hybrid integration of physical, cognitive and affective design aspects; and a creative work as a case study in the form of a comprehensive instructional animation that demonstrates practiced camera movements. Due to the correlation of the conceptual framework relied upon by the supplementary work with the techniques of effective instructional video production and conventional entertainment filmmaking, this thesis touches on the relationship between live action and animation in terms of directing and staging, concluding that the virtual camera as a design factor can be useful for supporting a narrative, evoking emotion and directing the audience's focus while revealing, tracking and emphasizing information.