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Interactive graphic novels as a storytelling language

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2022
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Abstract (EN)

The comic books used in storytelling since the early 1900s have moved to a different dimension with the support of the American cinema sector and exhibited a significant increase in the readership. The comic books that support storytelling visually through certain panels show different features from the screen resizing used in the cinema because the panels change size and shape according to the narrative and allow us to watch the story in a variety of compositions. Disciplines that are unable to adapt to the opportunities offered by technology face to disappear. For this reason, classic comic / graphic novels should meet new technologies and present the narrative in a richer way. However, it is important for these art products to be produced without disturbing their own texture to keep their nature alive. The role of the audience in storytelling will be effective in this context. These techniques, which are also used in the field of marketing today, create a new form of expression without disturbing the classic form of comics. In this thesis, it is aimed to adapt the comic books to today's technology, to make them lively, audible and interactive, and to provide the audience and readers with the same platform to get more efficiency from the storytelling style.

Author

Efecan Sezer

How to Cite

Efecan Sezer (Master Thesis). Interactive graphic novels as a storytelling language, 2022, Hacettepe University.

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