Master'sOpen Access

The effect of layered reality to collective memory: The visualisation case of Samsun traditonal houses

Is this your thesis?

This record came from a bulk archive import. If it’s yours, link it to your profile.

2018
0 views
0 downloads

Abstract (EN)

Societies have a common memory, memory, and history associated with the environment they are living in. Over the time, in globalizing societies, the 'dissappearance of borders' leads to the erasure of similar insights of the same movements in all cities around the world and the erosion of the patterns of the cities. We can express this by, not only with the late acceptance of conservation policies we have encountered in all cities, but also with various transformational policies and the widespread disappearance of traditional housing in architecture. In traditional Turkish houses, the unique nature of human, nature and environment has given a different identity to every city. In this context, the use of advanced digital technology to reconstruct the identity of cities and to reveal what is hidden has the potential to reminds us of our identity and our history. It has been discussed how individuals who interact with virtual environments influence the 'real' transformation of simulacrs to 'virtual' and its reflection on the norms in memory. Can only visual and street experiences be a reminder of the past, a reminder of the place? Can imagery reflected in collective memory after virtual impressions help us measuring the meaning of those values? The mind evoked by different virtual environments can reveal these hidden values. The dwellings converted into "Konak-I, Konak-II, Konak-III" are shown in VR and AR medium. It has been examined in terms of changes in the image differences in the memories of the virtual space, compared to the remembrance of that 'place' and the fact that they live in the context of 'place'. In the VR technique, the 3D environment was created with Unity and experiened with VR glasses and the participants were given the feeling that they were walking on the street. In the AR technique, it was aimed to use the SLAM (simultaneous localisation and mapping) method in order to compare with the same model, and to position the view on the tablet at the desired scale by the participant. The purpose here was to find out whether there is a difference between the virtual environment and the realization of the reality in terms of the perception of reality and the connotations that it creates whether it establishes the physical 'place' and 'context' relation to the participant. Experiences were evaluated using the questionnaires, speeches, and videos on the basis of the self-built groups for each housing structure. Culturally specific semiotic approaches and formal norms of meaning were helping to identify and analyze the culture. Samsun's traditional housing examples was investigated in the form of virtual applications within the scope of studying these three structures which were analyzed semantically in the same environment with different physiological characteristics. These VR and AR applications and semienotic explanations have also been explored in the context of the understanding, variability and causes of different indicators in the minds of individuals who already remember the structures.

Author

Gizem Özerol

How to Cite

Gizem Özerol (Master Thesis). The effect of layered reality to collective memory: The visualisation case of Samsun traditonal houses, 2018, İstanbul Technical University.

License

Tüm Hakları Saklıdır

This work is shared under the specified license terms.

More theses from İstanbul Technical University