Three dimensional puzzle (3D puzzle) game applied to geriatric individuals cognitive skills and impact on life engagement
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Abstract (EN)
Objective: The research is a randomized controlled experimental study with a pre-test-post-test design conducted to evaluate the effects of a three-dimensional puzzle (3D puzzle) game applied to geriatric individuals on cognitive skills and life engagement. Materials and Methods: The study was completed with a total of 40 individuals aged 65 and over, residing at the Bolvadin Nursing Home affiliated with the Afyonkarahisar Provincial Directorate of Family and Social Services, with a Standardized Mini Mental Test score of 25 or higher. 20 in the intervention group and 20 in the control group, participated in a 3D puzzle game with pieces ranging from 20 to 50, three days a week for a total of 10 weeks (30 sessions). Research data were collected using the "Introductory Information Form," the "Montreal Cognitive Assessment Scale," the "Life Engagement Scale," the "Individual Follow-up Form," and the "Three-Dimensional Puzzle Assessment Form." Data were analyzed using the chi-square test (χ²), independent samples t-test (t), Mann-Whitney U test (U), one-way ANOVA (F), Holm test, and repeated measures analysis of variance. Results: At the end of the three-dimensional puzzle game, a significant increase was observed in the mean Montreal Cognitive Assessment Scale score of the geriatric individuals in the intervention group (p<0.001). In terms of cognitive dimensions of the Montreal Cognitive Assessment Scale in the intervention group, a significant increase was observed in the cognitive dimension "Attention and Concentration" (p<0.001) and the cognitive dimension "Visual Construction Skills" (p<0.001). Following the 3D puzzle game, it was determined that the mean Life Engagement Scale score of the geriatric individuals in the intervention group showed a significant increase (p=0.007). Conclusion: The study determined that the 3D puzzle game applied to geriatric individuals had a positive effect on cognitive skills and life engagement. Keywords: Elderly, cognitive skills, life engagement, puzzle game, geriatric nursing *This thesis was supported by TUBITAK 1002 group project support program as project number 224S415.
Author
Merve Akpınar Yılmaz
How to Cite
Merve Akpınar Yılmaz (Doctorate thesis). Three dimensional puzzle (3D puzzle) game applied to geriatric individuals cognitive skills and impact on life engagement, 2025, Eskişehir Osmangazi University.
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