Master'sOpen Access

Interactive field augmented reality technology and application examples

Is this your thesis?

This record came from a bulk archive import. If it’s yours, link it to your profile.

2018
0 views
0 downloads

Abstract (EN)

Current developments and innovative approaches in are changing people's daily life. The most important of these is the augmented reality (ar) technology, an interactive space in which virtual information is blended with reality. This technology, which has potential application areas such as entertainment, production and defense, has some promising uses in the field of arts. The use of increased reality technology for exhibition in museums, which is an important contributor to art and design, allows artists and designers to present their works in various forms. New design approaches are emerging that are redefined with virtual layers, becoming digital and multidimensional. These approaches consider contextual, audiovisual data together with technology. Thus, two or three-dimensional immersive experiences that are presented to the viewer increase the mental persistence. In this study, recent developments and applications in the field of Augmented Reality (AR) Technology, which is very popular nowadays, are examined. AR technology and sample environment applications made with this technology are examined and the details of the studies, application areas and evaluations are presented. The interaction of increasing reality technologies with human beings, the compatibility of real images and multimedia data makes the images that people look for clearer. In connection with this, it is mainly focused on its use in the museums In this context, the first part of the dissertation focuses on the concept of interactive media. In the second part, he criticizes the conceptual dimension of an area's augmented reality technology. The third chapter focuses on the development process, technical infrastructure and usage area of ​​the works. In the fourth chapter, an application example is presented from the BAP project which is carried out by Dilek Türkmenoğlu. The purpose of presenting this example is to support the thesis; is to reconsider Surname-i Vehbi miniatures of 1720 period, which has an important place in terms of cultural heritage, using present-day technologies and to present a new method example in exhibition. In the last part, a general evaluation of the study was made and the findings and deficiencies made are stated. In the light of all these, suggestions and wishes have been made for future works to be done in this respect. In the study, examples were given using content analysis method and categorization method in general.

Author

Büşra Kamacıoğlu

How to Cite

Büşra Kamacıoğlu (Master Thesis). Interactive field augmented reality technology and application examples, 2018, Yıldız Technical University.

License

Tüm Hakları Saklıdır

This work is shared under the specified license terms.

More theses from Yıldız Technical University