Master'sOpen Access

3B altıgen karolu haritalarda perlin gürültüsü uygulaması

2023
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Advisor: Dr. Öğr. Üyesi Esin Onbaşıoğlu

Abstract (EN)

Procedural Content Generation gained importance together with the rapid increase in video computer game industry. Procedural terrain generation, which is a sub-category of procedural content generation, is used to generate terrains for games. However, it is inadequate to use terrain generation in strategy games, as it does not support tiling. This study aims to generate 3d hexagonal tiled terrains using procedural terrain generation methods using Perlin noise. This method can also be used as a filter algorithm to tile terrains that have already been generated.

Author

Dr. Fatih Gürler

How to Cite

Fatih Gürler (Master Thesis). 3B altıgen karolu haritalarda perlin gürültüsü uygulaması, 2023, Yeditepe University.

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