Trajectory planning of a humanoid robot arm by using rapidly-exploring randomized tree method
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
The determination of the motion of a robotic system or an autonomous vehicle from one position to another following which path, what velocity and acceleration profiles is defined as trajectory planning. Although trajectory planning is one of the issues of robotics that is most studied on, it is not possible to talk about a unique and optimum solution for this problem. This also goes for scenarios that necessitate avoiding global obstacles. In fact, the problem inevitably becomes more complex. A wide range of studies exists in path planning including both deterministic and stochastic approaches. Deterministic ones such as evaluating all possible configurations in discretized configuration space are available and they are generally complete which means they give an exact solution in a finite amount of time. However, these methods are usually computationally inefficient for high-dimensional spaces and as a matter of fact, they often fail since they generally give one possible solution which can be infeasible. Different methods have been used for trajectory planning, such as fuzzy logic control, neural networks, ant colony optimization, genetic algorithms; but among stochastic methods, sampling-based heuristic algorithms have been accepted due to the fact that they are simple and the cost of calculation is low. The most common ones of these methods are Probabilistic Roadmap Method, Randomized Potential Fields and Rapidly-exploring Randomized Tree algorithms and their derivatives. We cannot talk about completeness for the main sampling-based planning algorithms. In other words, unless there is a solution, it won't be possible to determine a no-solution-situation with these methods. Therefore, for sampling, it will be necessary to limit either the number of samples or the period of sampling. On the other hand, if enough number of samplings is done, a feasible solution -if there is one-, will be found; meaning, it is probabilistically complete. Sampling-based algorithms work together with sub-functions, such as determining which samples will connect with each other according to a pre-selected metric, planning the velocity and acceleration profiles it will use to go from the starting point to the target point and making collision checks for the planned path. In this study, first of all, Rapidly-exploring Randomized Tree method has been called upon for the obstacle avoided trajectory planning of the six-degree-of-freedom ITECH Humanoid Robotic arm. As planning space, the configuration space where the joints are, have been used, thus the calculations of inverse geometry and inverse kinematic have been avoided. And instead of transferring the target point from the task space to the configuration space, it should be determined that the projection of the expanding tree in the configuration space onto the task space is near enough to the target position. In order for this to occur, position and orientation tolerances have been defined. After obtaining the connectivity path through Rapidly-exploring Randomized Tree method, cubic polynomial joint trajectories have been calculated between each viapoint as a local planner sub-function. For this, a study carried out for manipulators has been used as a reference. The expression of joint positions with cubic splines means that joint velocity profiles are quadratic whereas joint acceleration profiles are linear. That is to say, with this approach, position, velocity and acceleration profiles are continuous. In the next step, the optimization of the cubic trajectories, where the total time of the motion has been dealt with as the cost function, was done; and during this process not only boundary conditions but also velocity, acceleration and jerk limits were considered. Nelder-Mead search method was used as an optimization algorithm. This study is a contribution to the literature due to the fact that smoothing of the trajectory given by Rapidly-exploring Randomized Tree method is clearly defined, time optimization for the given viapoints is done and jerk is limited. Following the smoothing process, collision checks are done on the trajectory in order to enable both the end-effector and the whole robotic arm to move without hitting obstacles. The Rapidly-exploring Randomized Tree algorithm that has been used, gives different results every time it is called upon as it is based on randomness. In this study, the pre-given boundary conditions and kinodynamic constraints have been taken into consideration, and from the many feasible trajectories only one has been presented as an example, and the motion has been visualised. Dynamic issues such as the torques that are necessary for the motion, dynamic stability and the control of the manipulator have not taken place at the center of this study. In order to show how the obtained trajectory can be fed into the robot; the simulation results, where an approximate torque controller has been used, were shared. In the simulation, although Coriolis effects and viscous and dynamic frictions have not been modelled, it has been observed that the planned trajectory can be tracked with a very small position error. For the future studies, it has been suggested that other optimization algorithms be called and the results compared with those of the Nelder-Mead method, the local planner used in the study be adapted to the dynamic Rapidly-exploring Randomized Tree method, and the algorithm be called for the asymptotically-optimal version of the method. If the sub-functions of the Rapidly-exploring Randomized Tree approach were to be dealt with one by one; instead of the traditional Euclidean distance, other alternatives such as Mahalanobis distance can be tried, and instead of the nearest neighbour algorithm that has been used, approximate nearest neighbour algorithms can be used to reduce the calculation time of the planner. Additionally, before the smoothing phase, line-of-sight approaches can be used and thus the time required for the robot to carry out the action can be greatly reduced with a low calculation cost. The approach suggested in the study for the smoothing, can be called in a similar way for other algorithms such as Probabilistic Roadmap Method and Randomized Potansiyel Fields that give connectivity path, and specific results that will be obtained by these methods can be evaluated. Lastly, when the robotic arm, which is at the assembly stage, is working, we plan to test the approach that has been developed and compare the results with those obtained by simulation. All the approach alternatives suggested can be compiled with experimental and simulation results in a comprehensive study.
Author
Burak Boyacıoğlu
Institution
How to Cite
Burak Boyacıoğlu (Master Thesis). Trajectory planning of a humanoid robot arm by using rapidly-exploring randomized tree method, 2016, İstanbul Technical University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from İstanbul Technical University
- Investigation Of Stretching Effect With Mixed Finite Element Formulations For Laminated Beams And Plates(2023)
- Removal and recovery of platinum group metals through anode slimes of moebius electrolysis(2015)
- Fire safety measures in subways(2015)
- Fun palace as a laboratory of action/fun: Extensions and reflections of spatial experience(2015)
- İnce cidarlı kompozit kiriş olarak modellenmiş uyarlanabilir uçak kanatlarının dinamik analizi(2015)
- Numerical resistance calculation of Darpa Suboff submarine and new submarine models by using computational fluid dynamics (CFD)(2015)
