Improving of elementary school first class students' skills to comply with safety rules with game-based learning in life science course
2020
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Danışman: Dr. Öğr. Üyesi Can Meşe
Özet (EN)
When the literature is examined, it is seen that the awareness level of individuals is low in terms of security rules and therefore there are problems in the implementation of the rules. Due to these problems Injuries and vital loses may occur. It is thought that it is important to gain this vital subject to individuals at an early age. In this context, it is aimed to improve the students' compliance with safety rules by using action research method within the scope of this research. Research in 2018-2019 the second semester of education and training date is in the district of S13 students participated in the application Sefaatli applied in primary school. 13 Students joined the application. Action research design has been applied in the study. Action research process; finding the problem (diagnostics), identifying the problem (definition), development of the solution (development), implementation of solutions and results evaluation (application and evaluation), discussion of the adequacy of the research, research if it has achieved its purpose, it consists of sharing the results. Students security is an original and educational digital game for gaining Life Digital Educational Game (GHDEO) have been developed. In addition students' safe Life Academic achievement test has been developed to measure skills. Expert opinions The test has been applied as pre-test and post-test. Four applications have been made during the research process. During this process, the researcher made observations and he kept his diaries. After the application, The students have made drawings about the game. Beside that, each interviews have been made with the students. Observation interview and researcher data has been analyzed with Nvivo 12 Software. Students are quite careful When they are playing Mobile-powered digital game. They have recognized the details that Game character, score, level bar, such as the game in GHEDO components. They have divided; road in traffic as star lane, working road, they have drawn details such as pedestrian crossing, overpass, traffic light. Also some of students have given appropriate answers to the achivements desired in the interviews. This situation ensure such as academic achievement tests. The datas of the achievement test have been analyzed by Wilcoxon Signed Ranks test in SPSS 24 program about academic pre and post test. According to the findings of this test, there has been a significant increase in post-test scores. Therefore, this study is efficient in terms of academic achievement of students, it has been identified. Keywords: Safe Life, Digital Gaming, Life Science, Mobile Learning
Yazar
Dr. Fatma Cesur
Bu Yayına Nasıl Atıf Yapılır
Fatma Cesur (Master Thesis). Improving of elementary school first class students' skills to comply with safety rules with game-based learning in life science course, 2020, Yozgat Bozok University.
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