The effect of the computer games on high school students'level of aggression
2017
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Advisor: Yrd. Doç. Dr. Muhammed Çiftçi
Abstract (EN)
In this study, the level of computer games of high school students to conduct a study of the effects of the rebellion. Gaziantep provincial Directorate of national education in the sample of the study the correlational nature as well as different socio-economic levels, representing 9 different types of official consisted of a total of 615 students studying in high school. In research with students, families, and prepared some general information about the state of computer game play in order to obtain "personal information form" and the rebellion of the students in order to determine the level of "ERAS (Scale Adolescent Rebellion)",to determine their level of Internet and computer game playing "Internet and Computer Game Addiction Scale" was used. The research consists of five chapters. In the first section Problem Statement, the objective of the study sub-objectives, importance, limitations, and definitions has been involved. In the second chapter the theoretical framework of traditional gaming, with the game of understanding the transformation of technology into our lives, computer games, attachment, addiction, Internet addiction, computer addiction and computer game definitions have been given. Who developed the internet and computer games addiction to the healthy and pathological computer and internet usage internet and computer game addiction with the effects of computer games on players with high school students as reported in the press in Turkey and the world news and internet dependency in Turkey and the world, and are given information about the research on computer addiction and computer game. In the third section The fourth section the research method, findings and interpretations obtained from the designated data collection instruments have been given. In the fifth chapter, conclusions and recommendations are included. Personal information that is used within the scope of the research in the form "ERAS (scale adolescent rebellion)", "Internet and Computer Game Addiction Scale" with the collected data, frequency, percentage, and average distributions were found; data analysis; descriptive statistics, t-test, ANOVA, correlation, regression, and multiple regression techniques were used. According to the research results; computer game addiction and internet addiction of adolescent rebellion works separately and together, strong positive relationships with computer game addiction and internet addiction between adolescent rebellion, gender, school type, grade level, and according to the type of game being played, it has been found that there are significant differences between computer game addiction and internet addiction. Key Words: Computer Addiction, Ġnternet Addiction, Game Addiction, Computer Games, High School Students, Adolescent Rebelliousness
Author
Dr. Esra Eyyupoğlu
How to Cite
Esra Eyyupoğlu (Master Thesis). The effect of the computer games on high school students'level of aggression, 2017, Atatürk University.
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