A proposal for a virtual reality-supported method to introduce the interior architecture profession at the secondary education level
2025
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Danışman: Doç. Dr. Eray Şahbaz
Özet (EN)
The profession of interior architecture is relatively less recognized among young individuals compared to other popular career options. The aim of this study is to increase the awareness of the interior architecture profession among pre-undergraduate students and to enhance their understanding of the field. In the study, virtual reality (VR) technology was combined with a game-based learning approach. The DecoFun game, developed to help students make more informed career choices, was evaluated through assessments conducted before and after the implementation.The participants consisted of 26 sixth-grade students studying at the Private Kütahya İsabet Middle School in Kütahya, Turkey. During the data collection process, a questionnaire was initially administered to measure the students' interest in profession and general knowledge. Then, the game was individually experienced in a VR environment. Students' behaviors were closely observed throughout the implementation. The responses to the questionnaire were further explored through discussion. A follow-up questionnaire was conducted after the activity to examine changes in students' opinions and attitudes. Quantitative data were analyzed based on questionnaire results, while qualitative data were obtained through researcher observations, student comments, and open-ended responses. The results demonstrate that the DecoFun game significantly increased students' awareness of the interior architecture profession. It was concluded that VR-based games can be an efficient method for introducing professions. The study was found to contribute positively to students' career decision-making processes and supported the promotion of the interior architecture profession. Keywords: Career Introduction, Game-based Learning, Interior Architecture, VR, Virtual Reality.
Yazar
Berivan Arslan
Kurum
Bu Yayına Nasıl Atıf Yapılır
Berivan Arslan (Master Thesis). A proposal for a virtual reality-supported method to introduce the interior architecture profession at the secondary education level, 2025, Kütahya Dumlupınar University.
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Lisans
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