Yüksek LisansAçık Erişim

Digital game habits of secondary school students and examination the procrastination between academic behavior connections(İzmir city example)

2022
0 görüntülenme
0 i̇ndirme
Danışman: Prof. Dr. Pınar Güzel Gürbüz

Özet (EN)

The aim of this study is to examine the relationship between digital game addiction and academic procrastination behaviors of secondary school students. In the study to be revealed, it is important to determine the addiction levels of secondary school students in playing digital games and to determine the relationship between these determined addiction levels and academic procrastination behaviors of students. The population of the research will be students studying in public and private schools in İzmir. It is planned to carry out the analysis in three stages by excluding the data entered incorrectly or incompletely from the research, after the arrangements regarding the application of the measurement tools and the collection of the data. In the first stage; Demographic Information Form in order to collect information about demographic characteristics in the research, digital game addiction scale developed and adapted in 2008 by Mehmet Barış Horzum, Özlem Çakır Balta, Tuncay Ayas to determine the level of digital game addiction, academic procrastination scale developed by Çakıcı in 2003 to determine the level of academic procrastination. scale will be used. In the second stage; Kolmogorov-Smirnov and Shapiro-Wilk tests will be performed for the normality of the distribution in the obtained data set, and the kurtosis and skewness coefficients will be examined and evaluated on the histogram. In line with the parametric test assumptions of the data, descriptive statistics, relations between variables, correlation and regression analyzes according to their characteristics, t-test for paired groups to determine the differences, ANOVA and MANOVA for more than two groups to determine between which groups the differences are. analyzes will be made. In the third and final stage, answers to sub-problems will be sought with hypothesis tests after the normality, kurtosis and skewness analysis of the data set to be collected from secondary school students by random sampling method. The findings to be obtained will be discussed and interpreted in the light of the literature. The time devoted to online games affects the academic success of students. For this reason, it is thought that the study we will carry out with secondary school students will contribute to the literature. In the research, it is aimed to determine the digital game addiction levels of secondary school students and to determine the relationship between these students' academic procrastination levels.

Yazar

Eralp Bayramoğlu

Bu Yayına Nasıl Atıf Yapılır

Eralp Bayramoğlu (Master Thesis). Digital game habits of secondary school students and examination the procrastination between academic behavior connections(İzmir city example), 2022, Manisa Celal Bayar University.

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Manisa Celal Bayar University tezlerinden daha fazlası