Reality Perception of Gamers & Game Designers: Creation of Possible Worlds in Video-games
2019
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Advisor: Aysu Arsoy
Abstract (EN)
This thesis explores and studies the creation of possible world for different genre of video-games and analyzes the distinctive features which are relevant to the creation of possible world for video-games. For the purpose of this research, qualitative research method selected in order to have better understanding of two group of the gamers (the people who play minimum eight hours daily) and video-game designers perception. The differences of their perception regarding how they perceive signs and associate it with video-game genres is the main concern of this research. Thus, ten video-game designer based on snowball sampling technique were selected as well as ten gamers based on purposive sampling technique were selected from an application for voice communication called Discord which is frequently used by gamers to communicate online. Two set of open ended questions prepared for each groups of interviewee, however, some of the questions were the same. Nine video-games form each genre (action, adventure, action-adventure, role-playing, strategy, simulation, sport, puzzle, idle) were randomly selected for this study. The results shows that there is a small difference in their perceptions based on the possible world of the games and gamers see the possible world of video-games more close to the reality than the video-game designers. According to the findings each genre of video-games has some perceivable marked signs that separated the genre of video-games which was similar between the two groups of interviewees. The possible world of each video-game is the result of selection and combination of time, location, behavior of characters, characters, objects and game style, which makes the possible world of the game far or close to the real world. Keywords: video-game; possible world; selection and combination
Author
Dr. Yunus Luckinger
Institution
How to Cite
Yunus Luckinger (Doctorate thesis). Reality Perception of Gamers & Game Designers: Creation of Possible Worlds in Video-games, 2019, Eastern Mediterranean University, Faculty of Communication and Media Studies - Thesis Colection.
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