Cine-play: The ludological taxonomy of interactive narration
2025
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Advisor: Doç. Dr. Özgür Çalışkan
Abstract (EN)
With the rise of interactive media, the boundaries between video games and cinema have blurred, giving birth to a hybrid narrative form referred to as "cine-play." Situated at the intersection of traditional cinema and video games, this form offers a nonlinear, branching structure that requires active player participation. Interactive cinema proposes a distinct paradigm in terms of narrative and player experience while also standing out with its audiovisual aesthetics. This new medium warrants analysis at both theoretical and practical levels, solidifying its importance as a unique narrative form. Six works situated at the ambiguous juncture between cinema and games were examined in the context of ludology and narratology. These works were analyzed in terms of their interactivity, narrative structures, use of technology, and digital environments.
Author
Dr. Atakan Seç
How to Cite
Atakan Seç (Master Thesis). Cine-play: The ludological taxonomy of interactive narration, 2025, Anadolu University.
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