The effect of computer aided educational games used in social sciences course
2018
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Advisor: Dr. Öğr. Üyesi Erol Koçoğlu
Abstract (EN)
Today's technological developments can affect every aspect of our life. Technological developments are also reflected in the education community today. Especially, it is becoming more and more important to educate by using computers in schools. The purpose of this study is to reveal the effect of computer-based educational games used in primary education social studies course to the success of students. Experimental design with pre-test and post-test control group was used in the study. The study group of the study is composed of 70 students (35 experimental groups and 35 control groups) in the 6th Grade affiliated to the Ministry of National Education in the province of Viranşehir in Şanlıurfa Province in the academic year of 2017-2018. The experimental study was carried out for 4 weeks (12 hours). In the experimental group, "Resources of our country" unit was implemented using computer-aided educational games, and in the control group activities were prepared in accordance with the gains in the current program. "Social studies academic achievement test" was used as a data collection tool in order to measure academic achievement in the research. In the academic achievement test there were 25 multiple choice questions (4 chapters). Analysis of the data was made using the SPSS 16 packet statistical program. According to the results of the pre-test measurements, no significant difference was found between the experimental and control group students. However, there was a significant difference between the post-test results applied to experimental and control groups. According to research findings, it was determined that computer-assisted educational games increased student's academic achievements and information permanence. Based on the results obtained, it is possible to say that computer-based educational games increase the academic success of the students, provide more careful listening lessons and prepare environment for more concrete learning. Key words: computer assisted educational play, social studies, academic achievement.
Author
Dr. Vahdettin Koka
Institution

İnönü University
Division of Social Studies Education
How to Cite
Vahdettin Koka (Master Thesis). The effect of computer aided educational games used in social sciences course, 2018, İnönü University.
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