Master'sOpen Access

Digital games as field of existance and imaginary objects

2019
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Advisor: Doç. Dr. Gülin Terek Ünal

Abstract (EN)

Digital game studies seem to be in need of explanation by "ludology" studies, "ergodic literature" studies and media theories. Game philosophy acts as a kind of "philosophy of language" and tries to explain what "the game" is rather than focusing on digital games. New studies of the very recent digital gaming philosophy continue to operate through the categories mentioned above. Although contemporary philosophical disciplines can easily adapt to every field, the examination of digital games does not go beyond certain frames, because the boundaries of the field of study are newly established. Considering the point of view of the ideas in the media research to the object, the areas of existence where the philosophy discipline positions the object will be examined and problems in the transition to the object theory will be put forward. As an inevitable consequence of the philosophy of existence, the study of the object will also give the position of the subject. The object of the digital game and the field of existance of the subject of this object is the main subject of this study. It will be examined how the subject of digital games positions the object and how it perceives within which medium. With this study, a small step is envisaged to give a new perspective to this field

Author

Dr. Damla Pınar Kürkçüoğlu

How to Cite

Damla Pınar Kürkçüoğlu (Master Thesis). Digital games as field of existance and imaginary objects, 2019, İstanbul University.

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