Master'sOpen Access

Comparative analysis of virtual games with video games: Preferences of players worldwide

Is this your thesis?

This record came from a bulk archive import. If it’s yours, link it to your profile.

2023
0 views
0 downloads

Abstract (EN)

The emergence of virtual reality in recent years has primarily focused on user interfaces, visual simulation, and 3D graphics. However, the community's interest in virtual reality has shifted towards the gaming industry in order to reach a larger audience. This thesis aims to study the differences and similarities between virtual games and traditional video games in order to determine user preferences and opinions. Over 60 days (April 1st - May 31st, 2023), an online survey gathered 300 comprehensive responses, revealing substantial insights, and 4 interviews have been conducted with 4 volunteers from different countries. Combining quantitative insights gleaned from the survey and qualitative richness drawn from the interviews, the study explores the multifaceted realm of user perceptions and inclinations. This combined approach crafts a nuanced perspective on gaming preferences within these distinct yet interconnected realms.

Author

Salah Eddıne Ahtaq

How to Cite

Salah Eddıne Ahtaq (Master Thesis). Comparative analysis of virtual games with video games: Preferences of players worldwide, 2023, Yeditepe University.

Keywords

License

Tüm Hakları Saklıdır

This work is shared under the specified license terms.

More theses from Yeditepe University