Discussion of authenticity in the field of computer games concept design and an implementation of alternative conputer game concept design
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
Computer games were first developed by engineers and software developers for more experimental purposes during the development phase of of computer Technologies, and the fact that computer games were seen as entertainment tools over timehas led to the emer-gence of a sector in this direction. Over the years, both the technological developments and the changing of the concept of entertainment, the computer games industry has grown and game studios have begun to be established. Computer games, which could be developed by a few people or even a single person in the early stages, have now become entertainment products for which many people have worked. Especially today, computer games include mainly visual elements, sound, story and interaction. In this context, concept design has a fundamental importance in the creation of these visual elements. The fact that the game industry has reached a huge size over the years has caused the game contents and therefore the concept designs to lose their originality at some points in line with consumer demands, although there are unique examples. Starting from this subject, in the first part of this study, the content, history and sub-disciplines of the concept design field are examined in detail with examples. Although the general research area of the study is the game industry, the place of concept design in other design branches is also examined in this section, since the concept design addresses more than one area in general terms. In the second part of the study, the role of concept design in the computer game creation process was analyzed. In addition, the subject of originality in concept design has been examined by considering the works and original projects of artists from different design branches in the field of concept design. It is an important issue how the original aspects of these studies and projects shed light on the game concept design. In the third chapter, concept design examples that have a vital effect on originality in com-puter games are examined under different categories and the effects of these examples on concept designs and products are mentioned. The examples in question sometimes gave life to cult plays, and sometimes they were considered as artistic products. In the fourth chapter, a game concept design application was made based on the Hittites theme, one of the Anatolian civilizations, based on the researches and examinations. The project has been handled in terms of theme, story and concept design and it is aimed to create an original concept design example.
Author
Bilal Can Kocaman
Institution
How to Cite
Bilal Can Kocaman (Master Thesis). Discussion of authenticity in the field of computer games concept design and an implementation of alternative conputer game concept design, 2021, Hacettepe University.
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Hacettepe University
- Elementler ve insan doğası arasındaki uyuşmazlık: Ekofobi ve Rönesans İngiliz tiyatrosu(2018)
- Gençlerin ve Gençlik Çalışanlarının Gözünden Gençlik Politikaları ve Hizmetlerinin Değerlendirilmesi(2022)
- An analysis of the intonation patterns of if-clauses in Turkish English majors(2017)
- Characterization of Ayvalik (Edremit yaglik) extra virgin olive oils volatile compounds with SPME-GC/MS and Raman spectroscopy(2018)
- A critical evaluation of pronunciation teaching in an ELT department in Turkey(2023)
- The effect of child labor related boycott threat on Ivory Coast cocoa production(2018)
