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Evolution of city and interior features in science fiction movies: Examples from Metropolis, 2001: A Space Odyssey, Blade Runner and Minority Report

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2018
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Abstract (EN)

It distinguishes science fiction films, which are modern phenomena, from other representations, reflecting their political, social, economic, cultural and technological developments. This approach also helps to relate the era of science fiction films to the culture of art, design and architecture. From this point of view, this thesis primarily focuses on the emergence of science fiction and the change in the process. Looking at how science fiction, which emerged as a literary form in the first place and then narrates through motion pictures, changes over time will enable us to relate these representations to events of the period. In this context, it is examined how the important events of the period and the period that the films are made through these four films are firstly reflected in these films. Later, the study examines these films in relation to the art, architecture and design culture of the period. In this review, the changing urban and interior space in films is also important in the scope of the study. This review of Metropolis (1927), 2001: A Space Odyssey (1968), Blade Runner (1982), and Minority Report (2002) underscores that science fiction films can be read as documentary qualities in our changing approaches to the changing world.

Author

Engin Sakarya

How to Cite

Engin Sakarya (Master Thesis). Evolution of city and interior features in science fiction movies: Examples from Metropolis, 2001: A Space Odyssey, Blade Runner and Minority Report, 2018, Başkent University.

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