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Used during different blood in children game tools, procedure-related fear and anxiety levels effect

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Abstract (EN)

This researchin children's blood is used during the import process depending on the process the different game tools, levels of fear and anxiety impact was made in order to determine. Research, maternity and children's hospital obstetrics and Gynecology Service in May-August, 2015, include blood collection unit of blood in order to ignore theapplicant 100 children.The scale of the "Fear," "medical Operation Research Durumluluk-Anxietyinventory" was used. The scale of thechange in total score fear Medical process; all the groups were statistically significant change (p<0,05).The average band score before the procedure(51,62±10,76) while the average band score in theprocess (43,78 ± 9,53). In the sam eway as before the procedure video group average score(50,06±10,06) while the average score of the Group during the operation video (43,88±8,07). Trait Anxiety scale score Music and Video group were statistically significant change (p<0,05). Music Group (46,14 ± 2.91) and Video Group (5.50 ± 2.62) a mean of controlgroup(49,96±3.07) were much larger and significantly changed. During the operation of the medical horror scale score (43,78 ± 9,53) Video group average score (43,88±8,07).During the operation of the Durumuluk scale point evarege video game music listening during subsequent children's fear and anxiety is very close to each other, their average score.

Author

Şenay Çoşğun

Institution

Avrasya University
Çocuk Sağlığı ve Hastalıkları Hemşireliği Bilim Dalı

How to Cite

Şenay Çoşğun (Master Thesis). Used during different blood in children game tools, procedure-related fear and anxiety levels effect, 2017, Avrasya University.

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