A matrix multiplication engine for graphic systems designed to run on FPGA devices
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
In Computer Graphics, as the number of objects in an animation scene and the number of vertices used to define each object increase, calculations of the three dimensional (3D) transformations require huge amount of CPU time. As a result, it becomes impossible to calculate transformations in real time. In this study, a several hardware modules have been developed to speed up three dimensional transformations using FPGA (Field Programmable Gate Array) chips. The modules were tested and the correctness of the modules results were verified by comparing the modules results with PC results for the same set of input data. Modules?s data processing speeds were compared to various general purpose computers. The results showed that using the modules, 3D graphic transformations can be speeded up by factor of up to 12.
Author
İsmail Koyuncu
How to Cite
İsmail Koyuncu (Master Thesis). A matrix multiplication engine for graphic systems designed to run on FPGA devices, 2008, Düzce University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Düzce University
- Topic classification of official correspondences with natural language processing and machine learning(2024)
- Examination of serum ghrelin, IL-1β, IL-6 levels in migraine(2023)
- Investigation of professional pride and burnout status of nurses working in surgical clinics and, unaffordable nursing care in surgical clinics(2024)
- A review of Cem Akaş's novels(2021)
- New midpoint type inequalities for generalized fractional integrals(2021)
- Material culture in Mostarli Hasan Ziya'i Divan(2021)
