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The development of a virtual physical therapy environment by using microsoft kinect

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2017
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Abstract (EN)

If we consider today's conditions, people generally live in home, work and school cycle. Along with the increasing dependence of individuals on digital gaming and communication tools in recent times, there has also been a decrease in social activities. As a result, individuals; Neurological, orthopedic, rheumatic and many other health problems are also living As with the development of technology there are many field of physiotherapy and rehabilitation of as well as technology-based rehabilitation methods for the protection of health are applied. With technology-based rehabilitation, it is possible to develop individual physical activities. At the same time, it can benefit from technology-based practices with the aim of increasing the balance of individuals, improving the strength of their muscles, and protecting their health. Kinect is a technology that is attracting attention today in the field of rehabilitation. In this study, using the Kinect technologies which is one of the real-time 3D detection systems, a platform has been established for treatment and education that enables individuals to make physical therapy movements. The exercises that will be done by the individual are taught by the instructor. The exercises of the individuals are controlled whether they are done accurate or not and also statistical information about the rate of the accuracy of these exercises is presented. The information of the statistics that are given after the completion of the exercises and sending this information via e-mail to the Physical Therapy Specialist provides the Physical Therapy Specialist to be informed about his patient. With this study, we are helping to make physical therapies by drawing attention to the idea that individuals are playing a game. We make it easier for Physical Therapy Specialists to follow the situation of their patients and help to shorten examination times. In this way, we are also introducing an innovation in the field of health and physical therapy as it is possible to treat more individuals.

Author

Evren Öztürk

How to Cite

Evren Öztürk (Master Thesis). The development of a virtual physical therapy environment by using microsoft kinect, 2017, Fırat University.

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