To be a subject in virtual environment: Interaction search with 3-dimensional animation
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Abstract (EN)
Every change occurring in the existing production types affects the other change and forms an interdisciplinary chain. When production types generated by the 21st century technologies allow creation of virtual environments, where individuals can form interactions, a new type of relationship is set: virtual environment and subject. Virtual environments with unique structural rules have transformed the subject to a user, with which it has a relationship, and it has enabled creation of a new environment as an alternative to corporeality. This environment, which can be viewed as parallel to corporeality, can be discussed as a dependent variable since it has the same subject placed in its center. It is dependent because it has the same subject in its center as its designer and receiver, and it is variable as much as it can bend the rules of corporeality. In this thesis, the relationship between the subject and virtual environment was scrutinized in the context of Lacanyen Subject Theory. The space relationship of virtual environment was discussed based on the space approach of Lefebvre. According to this, in the relationship of virtual environment and virtual realities, virtual realities attain a place as alternative and parallel spaces to corporeality due to their structures containing their subjects in the center. A virtual reality application, called "Fanus" (bell-jar), was performed in a completely enfolding virtual environment to allow reading of the existence type of the space in virtual environment and the transformation of the individual to a user. The application can be experienced by using 360 vr and equipment, which are completely enfolding virtual reality tools.
Author
Ezgi Toraman Koray
How to Cite
Ezgi Toraman Koray (Proficiency in Art Thesis). To be a subject in virtual environment: Interaction search with 3-dimensional animation, 2019, Hacettepe University.
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