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Visual design in three dimentional computer games

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2005
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Abstract (EN)

Game is defined as any kind of action or thought differentiated from real life by itsspecific nature. Living things need games for psychological and physical reasons. Animalsand people use games as an educational tool in order to increase the possibility of survivalof their children. At the same time some psychological needs like socialization and self-realization are satisfied by the games.As technology develops, games tend to accomplish new functions and display newidentities. By the development of digital and electronical technologies, game universe,which had been defined by symbols from the beginning, met with computers. Audio, visualand digital calculation potential of computers allowed designers to reproduce and representnew game universes. In early computer games, machine is set to control the defined gamerules, and display results to the user efficiently. Developing technology, however, increasedthe interaction between human and machine and the level of reproduced reality. By thisway human became addicted to the computer games.In present time, being one of the biggest industries of the world, computer games,present a lot of differentiated experience. Not only the technical improvements effect thechoice of the user, but also the esthetic value of visual elements are vital. The main focus ofthis thesis is methods, approaches and problems of creating, designing and producing avisual identity for a computer game.

Author

Arda Uysal

How to Cite

Arda Uysal (Master Thesis). Visual design in three dimentional computer games, 2005, Anadolu University.

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