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Texture mapping in 3 dimensional modelling

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2002
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Abstract (EN)

IV ABSTRACT Affecting the human life in all ways and also art, the advancing technology has started to be seen in many art branches. In these days especially cinema and photography including painting, sculpturing, ceramics, architecture and graphics are designed digitally and the technological equipments such as computer are being used in producing art. One of the most effected branch of art from these developments is cinema. The being of cinema one of the rapid developing sectors, the becoming important of the search for visual richness, the need of the beings existing or not which is a costly job and hard to produce and create increased the emphasis of 3D animation and graphics. Texture production and mapping methods are the primary ones of the studies for creating beings taht are believable and resembling the reality in digital environment. In these days, the texture production and mapping methods have become the most studied problems in computer animation technology. Every living and non-living being in the universe contain a lot of visual details and complexity. The view of these qualities is the texture. Because of this, it is a must to emphasize especially on the texture while creating beings in digital environment. The study defines the texture first and then examines the usage areas of 3D animation, texture production, mapping processes and the appearing problems.

Author

Gürhan Turan

How to Cite

Gürhan Turan (Master Thesis). Texture mapping in 3 dimensional modelling, 2002, Anadolu University.

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