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Producing three?dimensional facial animation by modifying facial expressions emotionally and improving the system with image matching

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Abstract (EN)

In this thesis study, a three-dimensional virtual facial expression animation system is presented. The proposed system produces facial animation on a three-dimensional head model that is supplied to the system. The animation is driven by an existing performance data based on marker positions. The generated animation includes facial expressions, eye and eyelid movements, and head?s translation and rotation movements. The proposed system enables user to modify the facial expressions emotionally while generating a facial animation. The produced animation is allowed to be generated in neutral, angry, astonished, sad, sleepy, and happy emotional states. This way, the system facilitates the user to produce different facial animation from one facial motion capture data. During the thesis study, a novel object matching method is developed. Object matching is a major problem studied in computer vision. The proposed method solves the object matching problem by reformulating it to a graph matching problem. The proposed method first embeds two graphs to l1 norm for generating point distributions. Then the similarity value between the two distributions is calculated by the Earth Mover?s Distance algorithm. Furthermore, design of the structure of a hybrid system is proposed in this thesis study. The proposed hybrid method is a composition of the developed facial animation system and the object matching method. Performance analysis of the facial expression animation system and the object matching method is presented in the end.

Author

Yusuf Osmanlıoğlu

How to Cite

Yusuf Osmanlıoğlu (Master Thesis). Producing three?dimensional facial animation by modifying facial expressions emotionally and improving the system with image matching, 2009, TOBB Economics and Technology University, Bilgisayar Mühendisliği Bölümü.

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