Proficiency in ArtOpen Access

The utilization of character designs in computer games produced after 2000 as an element in ideological propaganda and an application proposal

2019
0 views
0 downloads
Advisor: Doç. Mehmet Korkut Öztekin

Abstract (EN)

Since the dawn of humanity, "game" as a concept has effected advancement of civilizations in many different ways ranging from forming of societies to ceremonial practices. This interaction process has led to forming of practical applications by effecting both individual and society in imaginative and intellectual areas. With advancing time and technology, digital entertainment sector has started to take an important amount of time in people's lives and in-game design products have taken place in the flow of life as tools that can shape everyday life. After the year 2000, with the development of graphic processing cards, character design factor has been accepted as an important element in video and computer games. As an ideological message delivery medium, the game characters play an important role in the flow and exchange processes of culture. Within the scope of the thesis, research was conducted on visual culture transformed by game visuals and character design products and an application proposal is presented.

Author

Dr. Koral İlhan

How to Cite

Koral İlhan (Proficiency in Art Thesis). The utilization of character designs in computer games produced after 2000 as an element in ideological propaganda and an application proposal, 2019, Dokuz Eylül University.

License

Tüm Hakları Saklıdır

This work is shared under the specified license terms.

More theses from Dokuz Eylül University