Master'sOpen Access

To devolop a model system for animation environments

1996
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Advisor: Yrd. Doç. Dr. Abdullah Çavuşoğlu

Abstract (EN)

In this study, the user starts building his model with an interconnected grid structure. By using mouse, the user changes the shape of this surface until the required scene element is formed. This animation technique is useful when the required model is either too complex or has an awkward shape that is imposible to generate using other methods. Another advantage of this technique is that the user does not need to describe the coordinate values of each individual vertex that makes up the object. Key words : Mouse, Animation technique, Coordinate values, Object

Author

Dr. Recep Kılınç

How to Cite

Recep Kılınç (Master Thesis). To devolop a model system for animation environments, 1996, Gazi University.

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