Educational digital game design in science education and the views of academic, teachers and prospective teachers
2022
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Danışman: Prof. Dr. Güldem Dönel Akgül
Özet (EN)
Today, the development of digital environments and their widespread use in education environments have enabled education to be carried out in a more meaningful way. Especially with the digitization of games used in educational environments, studies on digital games have increased. The aim of this study is to design an educational digital game that can be used in science education with the Scratch program and to examine the views of academicians, teachers and candidate teachers about this game. The study was carried out with 5 science educators, 5 computer education experts, 10 science teachers and 40 pre-service teachers at Erzincan Binali Yıldırım University. The opinions of academicians, science teachers and prospective teachers about the digital biology game developed by the researcher were collected with quantitative and qualitative data tools. After the application, a web-based educational material (WTEM) evaluation scale was applied to all participants. In addition, the opinions of the participants about the material were obtained through semi-structured questions placed in a part of the scale.As a result of the research, academicians, teachers and teacher candidates stated many positive features of the educational digital game designed with the Scratch program. However, they stated that there are aspects of the game that need to be developed in order to be fully used in the lessons.
Yazar
Dr. Melike Kılıç
Kurum
Bu Yayına Nasıl Atıf Yapılır
Melike Kılıç (Master Thesis). Educational digital game design in science education and the views of academic, teachers and prospective teachers, 2022, Erzincan Binali Yıldırım University.
Anahtar Kelimeler
Lisans
Tüm Hakları Saklıdır
Bu eser belirtilen lisans koşulları altında paylaşılmaktadır.
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