The effect of gamified flipped classroom model on reading comprehension and motivation in primary social studies lesson
Is this your thesis?
This record came from a bulk archive import. If it’s yours, link it to your profile.
Abstract (EN)
The Gamified Flipped Classroom Model learning process takes place in two consecutive learning environments, one outside the classroom and one inside the classroom. In the Flipped Classroom Model, students provide access to various materials related to the out-of-class learning process from digital platforms. In the classroom learning process, active learning activities are included and the learning process is made effective and of high quality. In the Gamified Flipped Classroom Model, dynamics, mechanics and components, which are the basic concepts of gamification, are embedded in the learning process both inside and outside the classroom. The purpose of this research is to examine the effect of the Gamified Flipped Classroom Model on students' reading comprehension skills and motivation in primary school social studies course. Quasi-experimental design, one of the quantitative research methods, was used in the research. The study group of the research consists of 32 students, 17 in the experimental group and 15 in the control group, studying in the 4th grade. The application took 6 weeks. Due to the pandemic, the application was completed with distance education. Reading Comprehension Achievement Test and Social Studies Lesson Motivation Scale were used as data collection tools. In the analysis of the data, the Mann Whitney U test and Wilcoxon Signed Ranks tests were performed using the SPSS 20 package. In line with the findings obtained from the research, while the Gamified Flipped Classroom Model had a statistically significant effect on the reading comprehension skill of the experimental group, there wasn't statistically significant difference when compared to the control group. When the effects of the model on motivation were examined, it was concluded that there wasn't statistically significant effect.
Author
Ayla Şengün
How to Cite
Ayla Şengün (Master Thesis). The effect of gamified flipped classroom model on reading comprehension and motivation in primary social studies lesson, 2021, Bartın University.
Keywords
License
Tüm Hakları Saklıdır
This work is shared under the specified license terms.
More theses from Bartın University
- The relationship between secondary school students' motivation and attitudes towards English course and their academic achievement(2025)
- The ethics of ambiguity: Simone de Beauvoir and existentialism(2022)
- The relationship between epistemology, logic and mathematics in Leibniz(2024)
- The current situation of non-wood forest product in Turkey and the analysis of foreign trade(2011)
- Determination of stiffness and load carrying capacity of different corner joints in wooden frame construction(2011)
- Examination of historical urban fabric of Antakya in terms of urban design and a case study(2016)
