How effective is game-based learning in science education? A meta-analysis study
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Abstract (EN)
This research aims to synthesize the results of primary studies to examine the extent to which game-based learning impacts students' science achievement, attitudes and motivation toward science, and retention of learning compared to the traditional teaching method. For this purpose, a comprehensive literature review was conducted, including 63 primary studies that met the predefined inclusion criteria. The overall effect size was calculated for each dependent variable using the meta-analysis method. In addition, moderator analyses were performed to explore the influence of the study characteristics (publication, sample, research design, intervention, and game) on the effectiveness of game-based learning. Hedges g was used as the effect size measure in the analyses, and a random effects model was employed to estimate the overall effect size. The results of the meta-analysis show that game-based learning had a large effect on students' science achievement (g=1.13; 95% CI [0.92; 1.34]; k=58; p<0.001), greatly increased students' attitudes towards science (g=1.13; 95% CI [0.76; 1.50]; k=22; p<0.001), students' motivation in science (g=1.15; %CI [0.76; 1.53]; k=9; p<0.001) and retention of knowledge (g=1.94; 95% CI [1.47; 2.42]; k=20; p<0.001). In addition, moderator analyses related to study characteristics indicate that the moderator variables, such as grade level, subject area, learning environment, game type, and the number of people playing games, play a role in the effectiveness of game-based learning. In summary, the results of this meta-analysis provide strong evidence that the use of the game-based teaching method in science lessons can significantly contribute to student's cognitive and affective outcomes.
Author
Hilal Usta Taban
Institution
How to Cite
Hilal Usta Taban (Master Thesis). How effective is game-based learning in science education? A meta-analysis study, 2023, Artvin Çoruh University.
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