Examining strategical game spaces in the context of game-human-space interaction and a design proposal
2015
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Advisor: Doç. Dr. S.banu Garip
Abstract (EN)
The notion of game and playing has been one of the most important fun activities since the beginning of humanity. Some examples of the games concerve their structure, needs and perception of space while some examples are changing and adapting to the needs of the modern-era. Besides, spatial needs of games are changing in the process of adaptation. In scope of the current circumstances, adults who are living with stress and under intense work pressure, don't give importance to games. For that reason, they don't spend any time for games within their lives. Most of the adults that are playing games uses their free time. However, game is an activity which should need considerable amount of time. The researches in psychology present differences between people who play games and who do not. Most of the definitions related with games implicate the relation between children and games. However, some research findings show that game is also a need for adults. The notion, the historical development and the psychological effects of games are examined in the scope of the thesis. The information gathered from the research helped to understand the importance of games for human life. The issues of space perception, atmosphere of space, and social interaction are discussed in the context of human-space-game interaction. In this way the factors that are important for the design of game spaces' are approved. The opinions of current game space users from different spaces are collected and selected game spaces are observed in the scope of this research. The design criterias and functional requirements are determined through data collected from the underlined methods. A design proposal for board games space is created as a sample within the last part of the thesis. An ideal site is selected in connection with the concept. The information gathered from literature helped to determine the design criterias and functional decisions. As a final product of the thesis, the design of the interior space was proposed for the purpose of providing players to use their special game time in the most efficent way. The design proposal aims to be flexible for adaptation of various game types to space, and meet the design principles for the interaction of game-human-space. Keywords: Game spaces, Atmosphere of space, Design criteria, Interaction of game-human-space
Author
Dr. Onurcan Albayrak
Institution
How to Cite
Onurcan Albayrak (Master Thesis). Examining strategical game spaces in the context of game-human-space interaction and a design proposal, 2015, Istanbul Technical University.
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