Master'sOpen Access

Multiplayer online games and its players' every day life practises: Tribal Wars case

Is this your thesis?

This record came from a bulk archive import. If it’s yours, link it to your profile.

2018
0 views
0 downloads

Abstract (EN)

Communication technologies step forward both as a determinant field for the changes in social processes and as an observation point for those changes. With the developments in communication technologies, massively multiplayer online games have emerged and these games have directly affected the position, context, and meaning of the term 'game' in our daily lives. In this study, the place of massively multiplayer online games' social meaning is brought into question in the light of Jean Baudrillard's view on how today's reality principle emerges via the written and visual communication media. Moving from Erving Goffman's views on presentation of self, which he defines as the determinant for explaining the meaning of our daily lives, this study aims to comprehend the online and offline interaction of daily practices that can be observed in these game worlds. In accordance with the purpose of this study, three main themes are determined; "Perceptions Related to Playing Games", "Observation of In-Game Self-Presentation" and "The Interaction between In-Game and Out-Game Daily Life Practices". In the direction of these three themes, in-depth interviews have held with 12 participants and the data related to the research area is evaluated. Keywords: Multiplayer Online Games, Internet, Self, Simulation.

Author

Diretgen Ozan Ercansungur

How to Cite

Diretgen Ozan Ercansungur (Master Thesis). Multiplayer online games and its players' every day life practises: Tribal Wars case, 2018, Ege University.

License

Tüm Hakları Saklıdır

This work is shared under the specified license terms.

More theses from Ege University