Digital game focused clothing collection proposal with virtual clothing design and virtual reality today
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Abstract (EN)
ABSTRACT DIGITAL GAME FOCUSED CLOTHING COLLECTION PROPOSAL WITH VIRTUAL CLOTHING DESIGN AND VIRTUAL REALITY TODAY Today's technological developments have created a radical change in the art world and encouraged artists to go beyond traditional materials and integrate new and creative forms of expression in digital spaces. Virtual garment design is one of these new forms of expression and offers artists and fashion designers an unlimited space for creativity independent of the constraints encountered in the real world. This type of design presents possibilities like being shared on digital platforms and being viewed by users online. One of the most important technological developments is virtual reality (VR) technology. Virtual reality allows users to physically feel themselves in a virtual environment, thus transforming the audience from a passive role to an active participant during the experience. Artists and designers who take advantage of this feature find the opportunity to present their works in an interactive and complementary environment using virtual reality technology and provide a deeper experience to the user. In the field of art, virtual reality expands the spatial and sensory boundaries of art, revealing the infinity of creative expressions. In this study, it is aimed to prepare a digital game-oriented clothing collection proposal integrated with the current fashion perception by using virtual reality applications to be used in 3D virtual garment design and presentation forms, which will be the design application model of the fashion industry in Turkey in the near future. To that end, the concepts of digital art, virtual reality, and virtual garment design are first explained, followed by a discussion of how digital art, virtual reality, and virtual garment design are made. Then, a digital game-oriented clothing collection proposal was prepared by combining the related concepts with virtual reality technology. In the digital game-oriented clothing collection proposal, the Genshin Impact digital game was used as the main theme and the theme was combined with the futurism art movement and the patterns of the clothes in the collection were created with Adobe Illustrator software. Then, garment forms were created in CLO3D and the patterns were transferred to these forms. After the 3D modelling process, a virtual fashion show was prepared with the views obtained and the products in the fashion show were exhibited in the store built in the virtual reality environment. The virtual reality applications of the study were supported by Metaxcreate within the scope of the project no. 604-II-6 accepted by the HBAP Commission. Suggestions were made in light of the material studied for the study and the data gathered from personal experiences. Keywords: Virtual Clothing Design, Virtual Reality, Fashion
Author
Ece Melek
Institution
Haliç University
Tekstil ve Moda Tasarımı Sanat Dalı
How to Cite
Ece Melek (Proficiency in Art Thesis). Digital game focused clothing collection proposal with virtual clothing design and virtual reality today, 2023, Haliç University.
Keywords
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