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Fairytale characters in virtual realityexplanation to children: example of dede korkut tales

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2024
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Abstract (EN)

In this thesis study, the content of Dede Korkut Stories, one of the oldest and deep-rooted narratives of Folk Literature, how the narrative language and characters have come from the past to the present, the changes they have undergone and the design ideas that need to be done in order to better understand these works today. In this thesis, the improvements made for children in the adapted version of Dede Korkut Stories for children compiled by Eflatun Cem Güney and Ayşe Sevim are examined. Starting from the traditional story concept from past to present, concepts such as new media, digital storytelling, artificial intelligence, virtual reality are evaluated. The thesis author analyzes how 2D, 3D and artificial intelligence designs can make a book and virtual reality environment richer and more interesting for children. The character Nisan, who is called Nisan with this picture written by the thesis author, encounters the 3D dimensions of the characters in the Dede Korkut Stories in the virtual environment he enters by wearing VR glasses. The main purpose of this thesis is to examine the interest and experiences of Dede Korkut Stories, which have a very important place in the fairy tale culture of Turkish Literature, on children through virtual reality. Keywords: Virtual Reality, Virtual Reality Art, Illustration, Dede Korkut Tales, Storytelling, VR Glasses.

Author

Ayşe Ural

Institution

How to Cite

Ayşe Ural (Master Thesis). Fairytale characters in virtual realityexplanation to children: example of dede korkut tales, 2024, Haliç University.

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