Examination of digital game clothing designs in terms of the relationship of art and clothing
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Abstract (EN)
In the digital age, where information technologies make their impact felt in every aspect of life, digital games, the popular product of the culture industry, are considered as a social and economic holistic phenomenon. Although usage rates vary over generations, it has an inclusive effect. Digital games are based on a concept design and strategy presented in a fundamentally created universe fiction. A new perception of the universe is associated with the details and integrity of the concept design. It provides the believability and the involvement of the player with this holistic concept. Character, one of the concept design elements based on space, atmosphere and character, is the component that comes first within the scope of this research. The character and the body perception directly related to the character bring together the elements of clothing and clothing. In the historical process, design and art have interacted with each other and art movements have been the reference points that are taken as a basis in designs. For this reason, digital games where concept art, art movements and technology meet with clothes and body are located at the intersection of these concepts and offer products in this direction. At the same time, the digital game industry, with its increasing revenues, has attracted the attention of different industries with its commercial value and laid the groundwork for cooperation. The fashion industry sets an example for these collaborations. In future projections, the increase in game and game revenues in parallel with the increase in information technologies supports the increase in cooperation, usage areas and design features. In the light of these predictions, digital game clothing collections, which transform from body cover to cultural and ideological objects as part of the design, will be examined in the context of clothing elements and art movements. In the research, first of all, digital games and their historical development, usage areas and motivations will be examined and an overview of the digital game industry will be presented. Similarly, in the historical process, the reflections of art movements on design and especially on clothing that keep track of past and present fashion will be examined. The selected 9 different digital games will be evaluated according to the general and visual analysis parameters, and the clothing collections of 20 detailed look will be evaluated in the context of the relationship between art and clothing. Keywords: Clothing and Art Relationship, Digital Game, Game Clothing Collection, Digital Game Collaborations
Author
Gözde Dönmez Yavuz
Institution
Haliç University
Tekstil ve Moda Tasarımı Sanat Dalı
How to Cite
Gözde Dönmez Yavuz (Master Thesis). Examination of digital game clothing designs in terms of the relationship of art and clothing, 2023, Haliç University.
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